Its. The content was well received, brought back some old gamers (such as myself) as well as attracted some fresh ones. This being said, with new players comes a new perspective and issue come into the spotligh. I believe today is an excellent moment to look ahead and outline a few of the biggest gripes new and old players come with RuneScape (MTX will not be discussed, because that is a whole topic on its own).
Server capacity and lag: As was mentioned many times within this sub (2-3 times today at least), the servers cannot handle inhabitants of more than 300-400 players. In a lot of cases players rather opt for a higher ping globe than a population one that is higher. This hurts the element of RuneScape sport, but also breeds bitterness towards obtaining new players, as players means less worlds.
UI design and scaling: Can you inform me in the top of your head where in the setting that I can change my combat style (i.e. agressive to defensive)? Or where I could see if my membership will operate out? Or did you know the slayer log can be opened by you in the beasts tab? The layout is quite confusing for a old and new players alike although there are a whole lot of useful things in there. It needs time incestment where the settings that you want to change are located, to learn and is quite offputting. This shouldnt be the case not a chore to navigate through. Not to mention the lack of scalability (why do we only have just one size for texts and a few UI elements?) And the tendency of every interface to shut in battle.
Tick speed: Left the biggest most fundamental problem for last. The tick rate in RuneScape is way to slow. Im not referring to something like this or the grind taking to long, im referring to the responsivenes of all RuneScape game. Many junk click to move the PC, how many of you are of you're infuriated each time once the PC seemingly doesnt respond to some inputs too late? This is exactly what im talking about, due to the slow tick speed RuneScape game seems very unresponsive occasionally, especially during battle and PvM.